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3D Character Models

Radioactive Caveman

This glowing caveman was modeled in Maya and the texture maps were all done in Photoshop. The model is fully rigged using Maya bones.

Dave and his Computer Mice

These are the characters that I created for my Computer Mice storyboard. The initial model was created in 3Ds Max and then sent to ZBrush, where the details and paint maps were added.

Priest

Priest is a character that I modeled and rigged in 3Ds Max for an animated short called Retribution. All texture maps were created in Mudbox, including paint and Normal maps. His counterpart in the story is Hunter.

Hunter

This mercenary was modeled and rigged in 3Ds Max, and then textured in Mudbox. His soul purpose is to track down the war-criminal-in-hiding, Priest.

Princess Madelaine

Madelaine is a character that I created for my storyboard project, "Madelaine and the Frog." She was modeled in Maya and then textured in Mudbox.

Self

Here is a model of myself that was for a school project. It's modeled and fully rigged in 3Ds Max. The texture maps were created in Photoshop, using a combination of actual photographs and paint layers.

PBJ Creative

This little dude was created for a freelance web animation project. He was modeled and rigged in Lightwave 3D, complete with a working peanut butter and jelly jetpack, toast launcher and grape jelly gun.

Adventures of Media Man

I created these characters for a personal animated movie that I started years ago. All characters were modeled and rigged in Lightwave 3D. Unfortunately, the animated movie is still in the works.

Skeleton Model

Fully modeled and rigged skeleton in Lightwave 3D. I created it for an anatomy project, so it is completely anatomically correct.

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